"use strict";
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const BasicShader = {
  uniforms: {},
  vertexShader: (
    /* glsl */
    `
    void main() {

    	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

    }
  `
  ),
  fragmentShader: (
    /* glsl */
    `
    void main() {

      gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );

    }
  `
  )
};
exports.BasicShader = BasicShader;
//# sourceMappingURL=BasicShader.cjs.map